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The War in Everything is a GM-less game for two about a mech, a pilot, and the war they cannot escape. The central mechanic of the game is pulling blocks from a tower. Each pull represents the growing dangers of the war, but also: the possibility of survival. This game was designed for submission to #sadmechjam <3.

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The War in Everything.pdf 116 kB

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This is insanely good, the tower analog is sublime. I can’t. Both characters being the war is Godly. I will be finding time to play this. !!!!ALSO your writing tone is superb